2012 8 Ball Rules

Game Factors, Time, and Length

1. Each match will consist of a best two (2) out of three (3) series. Each match will have a 60 minute time limit. If the time limit expires before a match is completed, the player or team with fewer balls remaining on the table will be declared the winner. Teams may choose to play out a third game, even if it will not count, assuming the 60 minute time limit has not expired.

2. Game time is forfeit time. Each team must have the minimum number of players signed in and ready to play at the scheduled game time. If there is fewer than the required number of players, the opposing captain has the option of taking the win or wait for the minimum number of players to show. In the event that he/she decides to wait, that decision is irreversible and game clocks will be adjusted accordingly. If a team chooses to wait, it will be required to wait until the opposing team has the minimum number of players present or a maximum of 10 minutes. Play will start as soon as the opposing team has the minimum number of players present.

3. Player 1 has the option to break, or allow their opponent to break.

4. At the conclusion of the match, it is the responsibility of the winning team to report the scores to the IM Supervisor. Failure to do so will result in a forfeit.

Tournament Rules

1. Racking: balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the footspot, a stripe ball in one corner of the rack and a solid ball in the other corner.

2. Eight ball: a called shot game played with a cue ball and fifteen object balls, numbered 1 through 15.

A. One player or team must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes).

B. The player or team pocketing their group first and then legally pocketing the 8-ball wins the game.

3. Called shot: obvious balls and pockets do not have to be indicated; however an opponent has the right to ask for the intended ball and pocket if they are unsure.

A. Bank and combination shots are not considered obvious, and should be called in advance.

B. Any balls that were pocketed unintentionally will remain pocketed, with the players turn ending.

4. Breaking: to execute a legal break, the breaker (with the cue ball behind the headstring) must either pocket a ball, or drive at least four numbered balls to the rail.

A. If a legal break does not occur, the incoming player has the option of accepting the table in its current position and shooting, or having the balls re-racked and having the option of shooting the opening break him/herself or allowing the offending player to re-break.

B. If a player scratches on a break, all balls pocketed will remain pocketed (exception, 8-ball), and the table will remain open. The incoming player will have the cue ball in-hand behind the head string and may not shoot an object ball that is behind the head string, unless he/she first shoots the cue ball past the headstring and causes the cue ball to come back behind the headstring and hit the object ball.

C. If the 8-ball is pocketed on a break, the incoming player may ask for a re-rack or allow the 8-ball spotted with the original breaker to continue shooting.

2. Open table: when the choice of groups (stripes or solids) has not yet been determined. The table will always remain open immediately after a break shot. When the table is open it is legal to:

A. Hit a solid first to make a stripe or vice-versa.

B. Hit any solid or stripe or the 8-ball first in the process of pocketing the called stripe or solid.

3. Legal Shot: on all shots (except on the break and when the table is open), the shooter must hit one of his/her group of balls first and either pocket a numbered ball, or cause the cue ball or any numbered ball to contact a rail.

A. It is permissible for the shooter to bank the cue ball off a rail before contacting his/her object ball; however, after contact with his/her object ball, an object ball must be pocketed, OR the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

Fouls, Penalties, and Scratches

1. If a foul or penalty is committed, the opposing player will receive the cue ball in-hand. The player can place the cue ball anywhere on the table (does not have to be behind the headstring except on opening break).

2. It will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, if the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).

3. If any object ball is jumped off the table, it is a foul and loss of turn.

4. When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table.

A. The incoming player will receive ball in-hand.

B. A combination shot can never be used to legally pocket the 8-ball.

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